Saturday, 30 April 2016
Bandai Namco Entertainment will release the game in the Americas and Europe in fall. The game will feature Japanese voices with English, French, German, Italian, and Spanish text.
The staff previously revealed the game's new character, who is an NPC named Premiere and voiced by Yuiko Tatsumi (The irregular at magic high school's Shizuku Kitayama).
The game's official website describes her as follows:
A mysterious girl. Does she have any interests? Expressionless, she stares fixedly at Kirito from afar and leaves a message for Kirito and his friends.
The game will ship in Japan on October 27. Both the PS4 and PS Vita editions will be available in regular and limited editions. The limited editions will include a box art illustrated by abec, a soundtrack CD, a special contents Blu-ray Disc, a special case for the Blu-ray Disc and CD, a "Dengeki Nerve Gear vol.4" pamphlet, and mini clear posters. Those who order the game early will get a product code for an additional costume.
Saturday, 16 April 2016
WhatsApp is the most popular mode of communication these days. The popularity of the app has now led an Italian company to launch a new SIM called WhatSim, a SIM that lets you use the messaging service even on roaming without the need for Wi-Fi or data connection.
So, how does it work? WhatSim is compatible with 400 operators across the world and works in about 150 countries. It easily connects to a provider network and in case you change your position, it automatically searches for a new provider. In case a provider with better signal is available, then it automatically connects by itself without the user even noticing it, explains the company.
The SIM could not only be a boon for anyone who loves to travel. This way, they can stay connected with their dear ones, without incurring any roaming charges.
The WhatSim costs €10 that translates to approximately Rs 714. At this price, you can chat for free all over the world for a year. WhatSim has neither fixed costs nor monthly payments and it never expires, claims the company.
However where multimedia exchange such as Photos, Videos, Audio Clips are concerned, it will require users to recharge and the number of credits you require to share this content will depend on which zone your country falls into,says WhatSim.
India is currently in Zone 3 and users will need 150 credits for photo, 600 credits for sharing video messages, 30 credits for voice messages. Contact and location shares don’t require credits. Each recharge of €5 gets users 1000 credits and recharges can go up to a maximum of €50 (10,000 credits). So if you want to share photos, etc in India, you will have to shell out some money.
Meanwhile these are the expected credits for Chatsim
And these are the zones
To help explain the service, here is a brief breakdown from the press release.
Anywhere in the world it connects to the provider with the best coverage and signal right where you are. If you change your position, it automatically searches for a new provider. If a better one is available, it connects by itself without you even noticing it.
Everyone now uses WhatsApp, even when traveling. But you need a data or Wi-Fi connection to chat for free. The most common problem is that the roaming data connection is usually expensive and Wi-Fi is not available everywhere and often it is not even free.
WhatSim allows you to chat with WhatsApp whenever you want.
Friday, 15 April 2016
Today we’re here with some interesting facts about the world. Maps aren’t always boring, check out the list of the most creative and varied collection of world maps will blow your mind, no matter where you live or how much coffee you’ve had today.
1. Homicide rates around the world.
2. Imperial Japan in 1853, centering on Tokyo.
3. World in 43 AD: a reprint of one drawn by Pomponius Mela, a Roman scholar credited as the father of geography.
4. Results of a survey asking the world who they see as the biggest threat to world peace.
5. How the official time and the solar time differs around the world.
6. Every city in the world with more than 100,000 inhabitants.
7. World as seen by the Ottoman Empire in 1803.
8. Prevailing religions in countries around the world.
9. World from 1154.
10. Where you’d end up if you dug straight down to the other side of the Earth.
11. The Mercator projection, 1569.
12. Most popular sports around the world.
13. The Ortelius World Map (1564), the first map by Abraham Ortelius, creator of the first modern atlas.
14. Countries by number of internet users.
15. Most popular website in each country.
Not to mention the foreign language prerequisite: “You must speak fluentotaku/fujoshi.“
When most people imagine a university class about anime and manga, they probably imagine a laid-back, easy way to snag some college credits. And that makes sense; a course about anime and manga can’t possibly be that hard… can it?
Well, at one unnamed Japanese university, their anime and manga class is serious business. One student tweeted the online syllabus for the anime and manga class, and it’s intense.
▼ The course syllabus. It can’t be that hard, right? (Translation below.)
Course Outline/Methods:In this course we will look at anime as a subject in film and art, examining trends and analyzing important works from the 2000s, as well as older anime such as Gundamand Evangelion. Other titles we will explore include: Star Driver, Code Geass, Lucky Star, Durarara!!, Monogatari Series, Tiger & Bunny, Penguindrum, and PSYCHO-PASS among others. We will also discuss moe culture, social gaming, fujoshi culture, cosplay, and symbolism in manga.*Notice: This is a class intended for people very familiar with anime and manga. You must speak fluent otaku/fujoshi in order to attend.Class/Educational Goals:To be able to analyze and comprehend anime on a variety of different levels.Grading/Evaluation Criteria:Reports: 50%Exams: 50%Extracurricular Requirements:#1. You must watch 20 or more anime episodes per week, typically late into the night.#2. You must read 10 or more books per month, including the reference materials assigned in class which you either purchase or borrow from the library#3. You must have current or past experience with “visual culture” (film, art, etc.).#4. You must be able to use the internet and social media.*Notice: Requirement #1 is a prerequisite for the class.
Yikes! I don’t know about you, but I when I started reading that, I thought this would be an “easy A” class. Then my eyes grew wider with despair the further I got down. Fluent in otaku/fujoshi? 20 episodes per week?! Is this a college class or anime bootcamp?
And for those who think 20 episodes per week isn’t that bad, keep in mind that these aren’t all 20–30- minute episodes. Some of them can get up to an hour long each, and that’s only for the first watch through. Since the class requires students to analyze the shows, certain episodes will probably have to be rewatched several times, turning a once-pleasurable activity into potential torture.
Here’s how Japanese netizens reacted to seeing such an intense anime course:
“Man, I really want to take that class!”“Wait… 20 anime per week? That’s almost three episodes every day!”“What a grueling pace. Are they training for the anime olympics or something?”“Hey, this isn’t supposed to be fun. It’s school!”“Pfft, I watch over 30 per week. I’d get an A+ easily.”
As funny as it may sound, anime/manga classes are popping up more and more at universities all over the world. Taiwan’s prestigious Cheng Chi Univeristy offers a manga course that thousands apply for each year, and Japan’s Senshu University has a class specifically focused on boy’s love.
At this point it feels like it’s only a matter of time before universities eventually offer degrees specializing in manga/anime. Although we’re not exactly sure what you could you do with that major after graduation besides becoming an incredibly knowledgeable yet incredibly unemployable hikikomori.
Thursday, 14 April 2016
Wednesday, 6 April 2016
Xiaomi, soon after launching its Mi 5 flagship smartphone in India at a price tag of Rs. 24,999, has launched the Soundwave: Mi Pad 2 toy that turns into a Transformer-like robot, in collaboration with Hasbro, a US-based toy and board game company.
"There's more to Mi than meets the eye. Teamed up w/ Hasbro for Soundwave: Mi Pad 2 that turns into a Transformer," tweeted the company with images on Tuesday.
The toy has been launched as a crowdfunding project. It is priced at CNY 169, and will begin shipping first in China starting May 13. At the time of writing, the project raised CNY 384,306, which is more than 200 percent above the original target. The Soundwave: Mi Pad 2 features Lego-like pieces that one can detach from the assembly.
Xiaomi launched its Mi Pad 2 tablet back in November last year both in Android as well as Windows 10 OS variants. It sports a 7.9-inch (2048x1536 pixels) resolution IPS display with a pixel density of 326ppi. It runs a 64-bit quad-core Intel Atom x5-Z8500 processor (2MB cache, 4 cores, 4 threads, base frequency 1.44GHz, burst frequency 2.24GHz) under-the-hood, clubbed with Intel HD GPU and 2GB of LPDDR3 RAM. It is also the first Xiaomi device to be powered by an Intel processor.
The Mi Pad 2 features an 8-megapixel rear camera with LED flash and f/2.0 aperture, along with a 5-megapixel wide-angle front-facing camera. The tablet comes with Wi-Fi 802.11ac, USB Type-C, Bluetooth v4.1, and GPS connectivity. The metal-clad tablet's 6190mAh battery is rated to deliver up to 648.8 hours of standby time. It comes in Dark Grey and Champagne Gold colour variants. Measuring 200.4x132.6x6.95mm, the Mi Pad 2 weighs 322 grams. The tablet is also 18 percent thinner than its predecessor, which was 8.5mm thick. The device is yet to be launched in India.
Tata Tiago, the home-grown carmaker's most anticipated hatchback for 2016 is all set to be launched in India today. Based on the carmaker's popular XO platform the, Tata Tiago shares its underpinnings with the Indica but thanks to company's new design language, the car looks smart, stylish and fresh. Equipped with some of the best-in-class features, the Tiago is expected to be the carmaker's ace in the hole in the compact hatchback segment. Tiago's biggest rival in India will be Maruti Celerio.
A new ride-hailing app that is positioning itself as the anti-Uber is expected to soft launch in New York City this month. Juno, the brainchild of Israeli-American businessman Talmon Marco, has spent the last few months recruiting highly rated Uber drivers to its platform in anticipating of going live this spring. Now it appears that the launch may come sooner than expected.
“When meaty roles come through, I've been in the room and pretty people get turned away first.”
Tuesday, 5 April 2016
It is notoriously difficult to convey what a virtual reality video game looks and feels like to people who aren’t wearing virtual reality goggles. This trailer for Vive launch game Fantastic Contraption, however, nearly nails it.
The mixed-reality video from indie trailer maker Kert Gartner inserts live-action footage of a person playing the gizmo-building VR game with the graphics they see while playing the game. Because this is a Vive game, the player really does move around in a rectangular space and uses two wand controllers to build objects out of virtual wheels and bars. And, speaking from my own time with the game, it really is as incredible as it looks here.
This trailer is, of course, not exactly what the game looks like. The trailer is a little more Who Framed Roger Rabbit than what players or observers would see. You don’t see your body when you play, since you’re wearing a headset that blocks out your view of the real world. And anyone who is in the same room watching you doesn’t see the VR graphics, though they can follow along and see what you see on your computer’s monitor. Nevertheless, the gameplay looks exactly like what you see to the eyes of the person using the Vive.
Fantastic Contraption was developed by Radial Games and Northway Games, the latter of whom I’ve previously written about in order to highlight other very unusual and cool things they’ve done in gaming.
Co-developer Colin Northway explained to me that they made the trailer by creating a version of their game that outputs two views, one that shows what is in front of the headset and one that shows what is behind it. “Then we film the player in front of a green screen so we can separate them from the real-world background (for the trailer we rented a big green screen studio in Winnipeg). Kert then composites the three images together so you can see the player in the world of the game they’re playing.” The filming is done using a camera connected to a third Vive controller.
You can find a more detailed description of shooting the game in this “mixed reality” style at the Northway website, where they explain how they do the shots that show people’s living rooms and how anyone playing the game can do a version of all of this, too.
You may notice there’s a Kotaku blurb in the trailer. That did not affect my assessment of this trailer, though if we were scoring the trailer we might have docked it a half point just to be sure.
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