Bethesda has revealed more on their plans to release Fallout 4's much-wanted Creation Kit and mod support on PC, Xbox One and PS4.
The new tools will help fans make bigger and better mods that can be shared on PC, the studio has also announced that they want to see some of the top choices ported to Xbox One and PS4.
Bethesda has stayed quiet on when the Fallout 4 mod support would be launched, the last update was back in 2015 before the game's official release.
Director Todd Howard has finally spilled the beans on when fans can expect to see some of these new mod features to drop and it looks like April will be the month, following the launch of the first Fallout DLC release, Automatron.
Speaking to Game Informer, Howard revealed: "Our goal is between the first two DLCs.
"It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it.
"There’ll be a lag on consoles. We want to get it up on PC and have it work.
"It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4...
"[The projects] aren’t all the same scale, but they are longer term. We’re also doing DLC, and Fallout Shelter, creation kit, and mod stuff, updating the game – we’ve got a lot going on."
PS4 news includes the PlayStation VR, Fallout 4 DLC and Mass Effect Andromeda
Out of the three DLCs confirmed for launch in 2016, Fallout 4: Far Harbor is the only one that looks to add a whole new area to the map.
It has also been revealed that Far Harbor is also a real place, much like how the original Fallout 4 map is filled with real locations.
Eurogamer's Tom Phillips shed more light on the quiet area in Maine, explaining: "Bar Harbor is around five hours drive north from Boston itself, up the New England coastline and then out along the overhanging Eastern seaboard. Drive another couple of hours and you're in Canada. It's pretty remote."
Fans should also prepare for some forest exploration as Bar Harbor is also confirmed to have a lot of it, making it a perfect location for the feral feel Bethesda says the new content will include.
"Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours," Bethesda adds.
If it is anything like Point Lookout from Fallout 3, then fans are in for a treat, that DLC was perfect for those wanting a harder challenge and a chance to carry on exploring; it was packed full of new locations and fun quests to follow.
It is unclear just how far along the final story is for the Xbox One, PS4 and PC release, the fourth instalment in the Mass Effect franchise is expected to launch in the holiday period of 2016.
Schlerf had previously worked for 343 Industries, and one of his duties at BioWare involved: "Expansion of traditional BioWare storytelling tools and techniques into new areas leveraging increased player choice and agency, in-world narrative, and asynchronous storytelling.
The writer confirmed his big move on Twitter, telling followers: "To confirm what some folks asked about a few months back, I am no longer working on ME:A at BioWare Montreal.
"Sincerely one of the best experiences of my career – I'm incredibly grateful to have worked with such talented and truly wonderful human beings.
"Think MEA is really gonna blow people away; couldn't be prouder to be part of it, and excited like a little kid to play the final when it's out.
"All that said, very happy to be back in Seattle, working with this scrappy little company called Bungie that some of you may have heard of."