The upcoming Need for Speed "full reboot" will run at 30fps on Xbox One and PlayStation 4, developer Ghost Games has announced. In a new FAQ, the studio explained that frame rate is "incredibly important" for any driving game, and the new Need for Speed is no different.
"We always look to maximize the game technology with the platform technology for the experience we're building, which is why the game will run at 30fps on both Xbox One and PlayStation 4," it said. "By doing this we ensure that your gameplay experience remains incredibly smooth and allows you to experience the high speed, adrenaline fuelled gameplay that you've come to expect from the Need for Speed series."
No mention was made of a frame rate for the PC edition, which was recently delayed to 2016. The extra time was necessary, however, to "increase the visuals that we can deliver on PC."
Frame rate for Need for Speed was just one detail that Ghost Games confirmed. The studio also said it has no plans for any paid DLC or microtransactions whatsoever. Fans can, however, look forward to "free content updates" throughout the game's lifespan.
In addition, Ghost Games reiterated that players will need a constant Internet connection to play Need for Speed. Users won't, however, need a paid Xbox Live Gold or PlayStation Plus subscription to play single-player. But of course, a paid membership is required to take part in multiplayer activities.
Ghost Games also said it is currently investigating manual transmission, split-screen, and wheel support for Need for Speed. On the subject of split-screen specifically, the studio explained, "We wanted to maximize the visual fidelity of the game with the focus given to the full-screen experience."
Finally, Ghost Games confirmed that players can have up to five cars in their garage at once and that they will not be able to play as police. For more, check out the full FAQ.
The Need for Speed release date for Xbox One and PS4 is set for November 3 in North America. A closed beta will be held on consoles in the coming weeks to ensure the game is ready for launch.