Sunday 13 September 2015

Bandai Namco trademarks Summon Night 6 subtitle in Europe

Summon Night 6 

Bandai Namco has trademarked “LostBorders” (alternate link), the subtitle to the its Japanese branch’s Summon Night 6: Lost Borders, in Europe.
The company currently has not announced plans to localize Summon Night 6 for western territories, but the trademark could suggest it’s in the cards. But don’t get your hopes up too much. The subtitle for God Eater 2: Rage Burst was trademarked by Bandai Namco in January, but a localization is still unannounced.
Summon Night 6: Lost Borders is due out for PlayStation 4 and PS Vita in Japan in spring 2016. If you missed it, catch the teaser trailer here.


'Assassin's Creed: Syndicate' - PC version to be released a month later than PS4 and Xbox One.

Ubisoft has said that the PC version of Assassin's Creed Syndicate is set to be released on November 19, 2015. This is almost a month later than the PS4 and XBox One release date on October 23.

The "Assassin's Creed Syndicate" is the ninth installment of the hit and popular series Assassin's Creed. The game is now set in the Industrial Revolution period in Victorian London and the story follows around a pair of twins - Jacob and Evie - and how they fight organized crime controlled by the Templars in the Victorian era.
The game has an exciting feature and for the very first time, gamers can play with both Jacob and Evie. It also features breath-taking stealth attacks and new exotic gadgets like a rope launcher which shoots a tightrope across buildings so the gamer can zipline and avoid streets completely.
The game is set to be released in October 23rd for platforms, PS4 and Xbox One. However, Sam Kovalev, the Studio Production Manager at Ubisoft Kiev, has said that the PC version of Assassin's Creed Syndicate will be released a month later because the last installment, Assassin's Creed Unity, failed to perform on PCs.
According to PCGamer, Kovalev says, "We have introduced several new improvements to our production pipeline and validation process, which allowed us to focus on polishing, stabilizing and optimizing the PC version very early on in the project, this has been one of the top priorities for the production team this year." He added, "The additional four weeks are for us to really bear down and finalize all of the polish and optimization, to make sure the game and all of its systems are stable when it launches, so it runs smoothly for all players starting on day one."
Although Ubisoft has not declared any specific requirements for PC but the usual requirement of having a 1080p monitor screen and 30fps is compulsory.

Unreal Engine 4-powered The Vanishing of Ethan Carter Redux appears on Steam


As a thoughtful supernatural adventure created by the founders of the studio that gave the gaming world "dicktits," The Vanishing of Ethan Carter was something of a surprise. And now, a year after its launch, it's time for another surprise: It's been completely rebuilt in Unreal Engine 4 and re-released as The Vanishing of Ethan Carter Redux.
The updated version came, as far as I can tell, entirely without fanfare. The Ethan Carter Steam page simply notes that anyone who buys the game will get both the original and the Redux versions, and provides a link to The Astronauts blog, which explains the situation in greater detail.
The two games are identical in terms of story, and the "Redux" moniker isn't even entirely official, but a number of improvements have been made. The save system has been modified to save the world state at any point, rather than only areas that have been fully solved, and transitioning between areas will happen almost seamlessly. The Redux version also deals with complaints about excessive backtracking, although for fear of dropping spoilers the post doesn't explain how, and equally cryptically, a section of the game that some players apparently found "too scary and/or too exhausting" has been tweaked to ensure it "flows better."
A number of visual enhancements have been made as well. The studio said most of them are too small to really notice, but the new version now properly supports multiple monitors and non-standard resolutions, and it also features a new option called "Resolution Scale," which can be adjusted based on the capabilities of your PC.
"The game will render internally at twice the current resolution and nicely scale down the image to display it at the current resolution," The Astronauts co-founder Adrian Chmielarz explained. "Such technique produces an image of higher quality than most anti-aliasing solutions. Or, as our graphics programmer insists, 'As an alternative to anti-aliasing, such technique produces the extra pixels to help reduce jagged edges.'"
There is one downside: The original, Unreal Engine 3-powered release of the game plays nicely with low-end rigs, but the Redux edition is more demanding. If you're not running a 64-bit version of Windows and at least 6GB of RAM, you're going to want to stick with the old one.
The Vanishing of Ethan Carter Redux is a free update for anyone who already owns the game. It's also on sale, for the next couple of days, for $12/£9.

Shin Megami Tensei X Fire Emblem Release Date Revealed for Japan

Shin Megami Tensei X Fire Emblem Release Date Revealed for Japan 

Gamers and developers alike are becoming more open to crossover titles as time goes on. After seeing the success of massive crossover hits like Nintendo’s Super Smash Bros. series, studios are increasingly less protective of their original characters, allowing them to appear in other developers’ projects. In a world where Ryu can go toe-to-toe with Pikachu while on a pirate ship, it’s hard to be anything but confident that two successful IPs can be mashed together into another popular franchise.
In the case of Shin Megami Tensei X Fire Emblem, Atlus and Intelligent Systems’ attempt to fuse two ubiquitous JRPG titles together, any confidence the developers have in the title is justified. The critically acclaimed Fire Emblem: Awakening proved to be a global hit, and the Shin Megami Tensei series has gained traction worldwide with its high-quality 3DS offerings.
Despite their worldwide appeal, both Shin Megami Tensei and Fire Emblem are inextricably tied to their country of origin, which explains why Nintendo announced today that Shin Megami Tensei X Fire Emblem finally has a Japanese release date. The crossover project, also known as Genei Ibun Roku #FE, will hit Japanese stores on December 26. Although Shin Megami Tensei X Fire Emblem is heavily inspired by both titles’ new 3DS games, the crossover itself will be produced for the Wii U.
Fans of Shin Megami Tensei X Fire Emblem‘s 3DS predecessors won’t be disappointed, however, as Nintendo also announced that first print copies of the game will include DLC costumes inspired by characters in Atlus’ 3DS catalog, including throwbacks to Shin Megami Tensei IVDevil Survivor 2, and Persona Q: Shadow of the Labyrinth. Shin Megami Tensei X Fire Emblem will also feature a special “Fortissimo” edition, which will come complete with a detailed game case, the original soundtrack, an art book, and even more DLC costumes. There’s no word yet on whether the Fortissimo edition of the game will also be available in North America and Europe.
Nintendo currently has the North American release for Shin Megami Tensei X Fire Emblem as sometime in 2016, but unfortunately no other details are currently available. Both developers have stand alone installments approaching release, as Intelligent Systems’ Fire Emblem: Fates also eyes a 2016 release while the Sega-owned Atlus is currently focusing on Persona 5.




shin megami tensei x fire emblem gameplay

Interestingly enough, Atlus is targeting a global release date for Persona 5, while their crossover project with Intelligent Systems is following the more traditional release schedule for a Japanese developer. Although fans would obviously like not to wait for western versions of their favorite JRPGs, it’s possible that the studios working together makes it much more difficult to target a worldwide release. Given the deep fan bases of both franchises, however, the western delay isn’t going to turn anyone off from what should be another can’t miss crossover game.

Anno 2205 Trailer Is Up Against The Elements With The New Arctic Zone

 

I’ve always wondered where they find those people to do AI-twinged voice-overs for sci-fi strategy games, but Anno 2205’s creative director Dirk Riegert has solved the mystery once and for all in the latest trailer for Blue Byte’s game. He sounds like he should be telling me where the emergency exits are on a drop-pod.
Anyway, aside from Riegart’s mesmerising voice there’s all sorts of words being spouted about the real-time strategy / city builder mish-mash that is Anno 2205. There’s a total of four different environments that need to be managed concurrently, comprising a crater on the Moon, a temperate Earth climate, and the iceberg-laden Arctic, and combat missions.
This time around combat is being spun off entirely from the city-building, so players will have 'crisis sectors' where war is waged. This is after fan feedback when players were, perhaps understandably, a bit miffed when their well-constructed cityscapes were blown to smithereens by invaders. The size of your naval fleet is determined by the size of your city, and you can send it out to gather rare resources. Once your units return, they can be upgraded with additional abilities.



Some Art to Help Pass the Time Until the Next ‘Inner Chains’ Trailer

InnerChains_2 

The teaser for Inner Chains was an effective way to introduce what looks like an extremely promising new horror title, but it also left me hungry to see more of the game’s strange, biomechanical world. One of the few details we have so far is that it was inspired by the work of Tomasz Strzałkowski, the artist and founder of Telepaths Tree, the studio that’s developing it.
I cover horror art all the time here on Bloody Disgusting, and since Tomasz seems to favor our favorite genre I figured we could pass the time between Inner Chains teasers by soaking up more of this talented artist’s freaky, almost Giger-esque creations. 

For more of Strzałkowski’s work, take a look at his gallery.

'Street Fighter V' New Character Rashid Revealed! Trailer, Release Date & Gameplay Here!

 

 Capcom is making sure to keep its fans excited with the upcoming release of its "Street Fighter V." Now, along with their strategy of introducing new characters to maintain the hype, the Japanese video game developer and the publisher has provided a glimpse of its new character Rashid along with some details.
As reported by All Games Beta, Rashid, who was introduced in the games 12 event in Dubai, is a "laid back" character who shows great obsession for the latest gadgets and technology. He was described as a wind-wielding acrobatic fighter who is always eager to buy new gadgets that he uses to research and form his new combat moves.


The trailer for Rashid was also released, introducing him as "Rashid of the Turbulent Wind" which explains his ability to control the wind and harness small and medium sized whirlwinds during a fight. Not to mention that he can make himself a huge tornado as seen in the finishing move he made in the trailer.
According to Game Rant, the combat mechanics of Rashid can be devastating when mastered especially given the fact that he can use whirlwinds to distract as well as deal damage to opponents along with his acrobatic skills. This ability of Rashid also made him very flexible to dodge his opponents' attacks as seen and proven in the trailer where he rolled over towards Ryu, avoiding the hadouken and dealing a quick kick to the opponent.
In a previous report by Game Rant, it was reported that there will be 16 characters in the game. Before Rashid, 10 have already been named and six are yet to be announced. Among those six, however, three will be new characters. Hence, with the Rashid reveal, fans can expect two more fresh faces to join the combat.
The same report by the gaming news site has already confirmed the return of fan-favorite characters like Ryu, Ken Masters and Chun-Li as well as M.Bison and Nash. They will be joined by characters which include Cammy, a member of the Special Ops team; Birdie, a punk rocker from Britain; Rainbow Mika or R.Mika, a wrestler from Japan who can use a tag team move with her partner Yamato Nadeshiko and; the first new character revealed, Necalli, who possesses brutal close range skills and power.
"Street Fighter V" will be launched in a yet undetermined date in March 2016 and will be made available for PlayStation 4 and PC.

Here’s a Gameplay Trailer for The Escapists: The Walking Dead



Team 17 have released a brand new trailer for the mashup survival game, The Escapists: The Walking Dead which sees Rick and the gang rummaging around Woodbury for resources and weapons, and a safe way out of the zombie-infested town.
In this unique blend of pixel art and familiar scenarios from the popular comic book, players must take control of Rick and a group of survivors and ensure their safety and escape from each area keeping as many of the group alive as possible.
The game is set to follow the timeline of the comic books so the player makes their way through the game that mirrors the progress of the survivors taken from the comic by Robert Kirkman.
Currently there’s no release date for The Escapists: The Walking Dead but more updates are coming soon, so watch this space.
Also, if you’re attending EGX this month, be sure to head on over to Team 17’s booth to try out the game plus many others.

The Dwarves Gameplay Overview Trailer

It was only a few days ago when we covered the beginning of King Art Games' kickstarted Tactical RPG The Dwarves. In less than a week, the title has blown through the 50% waypoint of its $260,000 crowdfunding goal. To celebrate this impressive accomplishment, the team has released a batch of campaign stretch goals as well as a new gameplay overview trailer.

• Local Coop – a feature that many supporters of the campaign have requested.
• New Game modes – including New Game + and a Horde mode.
• Additional Character – created by Markus Heitz, author of The Dwarves series of books, with their own questline.
The new video sees the developers elaborating on a few details of the game such as the main hero Tungdil, the game world, how combat works, and more:

"K: Return of Kings" TV Anime Broadcast Schedule Announced



The Japanese broadcast schedule for K: Return of Kings has been announced: the series will return to Japanese airwaves beginning October 02, 2015, on MBS, TBS, and CBC. K: Return of Kings will also begin broadcasting on BS-TBS and AT-X on October 03, 2015.

K: Return of Kings is the sequel to the 2012 TV anime, K. Like its predecessor, K: Return of Kings is directed by Shingo Suzuki and features animation by GoHands. It is licensed for distribution in North America by Viz.

Pokémon XY & Z TV Anime to Premiere on October 29

The October issue of Shogakukan's Coro Coro Comic magazine is announcing on Tuesday that the Pokémon XY & Z television anime series will premiere on Thursday, October 29. It will air in a one-hour special with Pocket Monsters XY Tokubetsu Hen: Saikyō Mega Shinka ~Act IV~ (Pokémon XY Special: The Strongest Mega Evolution ~Act IV~) at 7:00 p.m.
Another new program, Pokémon no Uchi Atsumaru?, will also premiere on Sunday, October 4 at 8:00 a.m. The hosts will be Shoko Nakagawa and Hyadain.
Coro Coro Comic teases that Pokémon XY & Z will debut new Pokémon and Pokémon forms for the first time — in particular Jigarude (Zygarde) in its various forms (the Core brain, Cell, 10% Form, 50% Form, and the Perfect Form) and the Satoshi Gekkōga form of Gekkōga (Greninja). The Perfect Form of Zygarde stands 4.5 meters (about 15 feet) tall and weighs 610 kilograms (1,344 pounds), and magazine teases that it "surpasses Xerneas and Yveltal." The magazine notes that Satoshi Gekkōga looks similar to the clothes of the main human character Satoshi (also known as Ash in English).
The ongoing Pokémon XY television anime series airs on TV Tokyo in the 7:00 p.m. timeslot on Thursdays. The series began airing on Cartoon Network in January 2014. Cartoon Networkalsoran the first threePokémon: Mega Evolution Specials. Below is the second promotional video for the fourth special: